Mapping that flexibility into a game, without *making* it cumbersome, however, is trickier, and I don't blame games that just quietly do away with the need for a focus. Working with casting foci is actually a lot less cumbersome that it first seems (and it does seem cumbersome at first glance), and that's a flaw with how it's described and set up, I think. so if you're using a two-handed sword, for example, you actually *don't* need to put the sword away to cast, because you can take one hand off it while you're casting. Remember also, if you're discussing having a free hand for casting needs, all that actually means is that you need to be able to have the hand free when you cast, not that it be free at all times, just as two handed weapons only need you to hold them two-handed when you're actually attacking, not that both your hands be glued to them at all times. Casters can do whatever they like with their hands, and when they cast they can just be presumed to flick the casting focus up into their hand - the same hand that they use for somatic components anyway, which is allowed in the rules. you're not a wizard using their staff as their casting focus), too presume it can be fastened to the wrist easily and safely - so that players don't have to think about it overly much. In PnP games, it's common for DMs and players alike to allow the casting focus, if it's a simple or small thing (i.e.
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